Journal Article (84)
41.
Journal Article
19, pp. 310 - 318 (2003)
Dynamically Refining Animated Triangle Meshes for Rendering. The Visual Computer 42.
Journal Article
7 (5), pp. 263 - 274 (2003)
Wearable Sensing to Annotate Meeting Recordings. Personal and Ubiquitous Computing 43.
Journal Article
25, pp. 3 - 12 (2003)
Tight Degree Bounds for Pseudo-triangulations of Points. Computational Geometry - Theory and Applications 44.
Journal Article
25, pp. 97 - 116 (2003)
The Safari Interface for Visualizing Time-dependent Volume Data Using Iso-surfaces and Contour Spectra. Computational Geometry - Theory and Applications 45.
Journal Article
28, pp. 85 - 109 (2003)
Automatic tuning of data synopses. Information Systems 46.
Journal Article
183, pp. 165 - 186 (2003)
Orienting rewrite rules with the Knuth-Bendix order. Information and Computation 47.
Journal Article
35, pp. 217 - 245 (2003)
Data Management in Networks: Experimental Evaluation of a Provably Good Strategy. Theory of Computing Systems 48.
Journal Article
125, pp. 267 - 288 (2003)
Approximating Minimum Size 1,2-Connected Networks. Discrete Applied Mathematics 49.
Journal Article
86 (1), pp. 23 - 26 (2003)
Optimal Search for Rationals. Information Processing Letters 50.
Journal Article
19, p. 92i - 92i (2003)
Analyzing resistance phenomena in HIV with bioinformatics methods. Bioinformatics 51.
Journal Article
22 (2), pp. 195 - 205 (2003)
Interactive Rendering of Translucent Objects. Computer Graphics Forum 52.
Journal Article
22 (2), pp. 234 - 257 (2003)
Image-Based Reconstruction of Spatial Appearance and Geometric Detail. ACM Transactions on Graphics 53.
Journal Article
22 (3), pp. 473 - 482 (2003)
Planned Sampling of Spatially Varying BRDFs. Computer Graphics Forum 54.
Journal Article
11, pp. 290 - 297 (2003)
Online Accelerated Rendering of Visual Hulls in Real Scenes. Journal of WSCG 55.
Journal Article
13, pp. 1092 - 1106 (2003)
Multi-View Coding for Image-based Rendering using 3-D Scene Geometry. IEEE Transactions on Circuits and Systems for Video Technology 56.
Journal Article
35 (1), pp. 75 - 93 (2003)
Scanning Multiple Sequences via Cache Memory. Algorithmica 57.
Journal Article
13, pp. 241 - 255 (2003)
Infimaximal frames: A technique for making lines look like segments. International Journal of Computational Geometry & Applications 58.
Journal Article
48, pp. 91 - 134 (2003)
Average-case complexity of single-source shortest-path algorithms: lower and upper bounds. Journal of Algorithms 59.
Journal Article
49, pp. 114 - 152 (2003)
Δ-stepping: a parallelizable shortest path algorithm. Journal of Algorithms 60.
Journal Article
27 (6), pp. 839 - 847 (2003)
Applying Wearable Sensors to Avalanche Rescue: First Experiences with a Novel Avalanche Beacon. Computers and Graphics