Preprint (29)
121.
Preprint
Within-subjects ultra-short sleep-wake protocol for characterising circadian variations in retinal function. (submitted)
122.
Preprint
Flexible and Cost-Effective Deep Learning for Fast Multi-Parametric Relaxometry using Phase-Cycled bSSFP. (submitted)
123.
Preprint
MR sequence design using digital twins of non-idealized hardware. (submitted)
124.
Preprint
Normative modeling of thalamic nuclear volumes. (submitted)
125.
Preprint
Overly deep hierarchical mentalizing produces paranoia: a new formal theory. (submitted)
126.
Preprint
The Ecology of Human Sleep (EcoSleep) Project: Protocol for a longitudinal cohort repeated-measurement-burst study to assess the relationship between sleep determinants and sleep outcomes under real-world conditions across time of year. (submitted)
127.
Preprint
CogBench: a large language model walks into a psychology lab. (submitted)
128.
Preprint
Protocol for a prospective, multi-centric, cross-sectional cohort study to assess personal light exposure. (submitted)
129.
Preprint
Ecologically rational meta-learned inference explains human category learning. (submitted)
130.
Preprint
In-context learning agents are asymmetric belief updaters. (submitted)
131.
Preprint
Risking your Tail: Modeling Individual Differences in Risk-sensitive Exploration using Conditional Value at Risk and Bayes Adaptive Markov Decision Processes. (submitted)
132.
Preprint
Unifying principles of generalization: past, present, and future. (submitted)
133.
Preprint
Violation of Auditory Regularities is Reflected in Pupil Dynamics. (submitted)
134.
Preprint
Alpha-180 spin-echo based line-scanning method for high resolution laminar-specific fMRI. (submitted)
135.
Preprint
Revising clustering and small-worldness in brain networks. (submitted)
136.
Preprint
An inductive bias for slowly changing features in human reinforcement learning. (submitted)
137.
Preprint
Risking your Tail: Curiosity, Danger and Exploration. (submitted)
138.
Preprint
Visual-spatial dynamics drive adaptive social learning in immersive environments. (submitted)