Computers Make Faces
These days, animated figures in films and in computer games are often true to life. After all, they are created with sophisticated three-dimensional models of bodies and faces. Christian Theobalt and his colleagues at the Max Planck Institute for Informatics in Saarbrücken are making it much easier for graphic artists to generate such models – enabling applications that were previously inconceivable.
MaxPlanckResearch 2/2016Digital Storytellers
Movies with audio descriptions help blind people understand the storyline. Could computers take over the task of transforming moving images into natural language? Anna Rohrbach, a scientist at the Max Planck Institute for Informatics in Saarbrücken, and her husband, Marcus Rohrbach, who conducted research at the same Institute until recently, have made it their mission to make that possible. They aim to develop a computer that can automatically generate and read out film descriptions.